Wearing
masks is a common enough feature of worship all across Glorantha.
Priests and initiates don masks and costumes and re-enact the old
legends of the gods for the edification of worshippers all the time.
In the Lunar Empire the mask has assumed a special religious
significance, with various aspects of the Red Goddess being referred
to as 'masks' and the various occupants of the Imperial Throne as
'masks' of the one true Red Emperor, whose soul lies behind all of
them.
Most masks
used in rites to depict gods and their legendary foes have a
standard(ish) format and many are old, part of the ritual equipment
of the temples and tribes, and if a new one needs to be made it is
closely modelled on the old.
The following is partly drawn from the Tales Of the Reaching Moon #15 article on Moonbroth by Mick Brooke and Malcolm Serabian.
The following is partly drawn from the Tales Of the Reaching Moon #15 article on Moonbroth by Mick Brooke and Malcolm Serabian.
The Red
School of Masks based in Moonbroth in Prax treat the idea of masks
differently. They are a sect made up up of a motley crew of native
and Lunar shamen, Lunar mystics and the 'moon-struck', lunatics from
all backgrounds and walks of life who have been called by the red
light of the moon. Non-members tend to call them 'Loonies'.
They all
wear masks, but not the conventional standardised types used by most
religions but their own original creations based on their own
peculiar visions.
To become
a member one must first have a vision. Cultists achieve this in
various ways, drugs, reckless shamanic delving into the spirit world,
fasting, inhaling the peculiar fumes in the volcanic caves around
Moonbroth and dancing oneself into an exhausted trance is popular.
The Red School is pretty anarchic and any method will do.
The key
text of the cult is the Ode of the Wandering Moon, allegedly written
by the Red Goddess herself, which described her descent into Hell and
what she saw and did there. It is written in extremely obscure and
symbolic language and interpretations of it vary widely. It is not
considered part of the 'Rufus Scripts', the official liturgy of the
Lunar Way, penned by Takenegi, the first Red Emperor, and most Lunar
scholars consider it a blatant fraud.
The ideal
is to follow the path of Teelo Estara into the underworld, achieve
illumination and re-emerge, as Teelo Imara did, as a living god. But
so far no one has actually done so, but they have emerged with a
vision of the god they are destined to be, if not in this lifetime,
then in another future one, and these are the masks the members of
the School wear.
They take
many forms. Praxian shamen tend to come out with some 'Lunarised'
form of their previous tribal beast or one of the Great Spirits of
Prax, Jakaleel and other Lunar shamen with strange demons and beasts
found only on the moon, the various mystics and madmen with almost
any damned thing.
The cult
mask colours are usually black, red and white and they can be
anything from a simple piece of leather up to a baroque confection of
wood, metal, horn and glass. All will detect as being magical and all
are supposed to give some hint of the god-like powers the user will
one day command, but very few do anything practical. Members may make
multiple versions of their mask, refining their vision, and take
multiple trips into the Otherworlds, seeking to strengthen their
potential god-hood.
The Red School of Masks
Lay
Member
The School
will take absolutely anyone, their dedication to the principle of
Inclusion is impeccable. Whether a lay members previous cult or tribe
takes kindly to their dabbling in a wierdo cult of dubious provenance
is another matter, even many Lunar cults regard the Red School as
dangerously heretical and outright bonkers.
Being a
lay member is easy, hang out with the cult and help with the many
experimental rituals, if you have not had a vision yet your turn will
come. The main cult site is the ramshackle Temple of the Wandering
Moon at Moonbroth, a collection of Praxian lodges and wattle and daub
enclosures roofed with a mixture of skins and thatch to create a
warren of small rooms. This spreads into an even more ramshackle camp
site where dozens of Loonies jabber, shriek, dance, sleep, fornicate
and eat in between altering their consciousness and importuning
passing travellers for alms.
Can you spare a moment to talk about the MOON? |
Initiate
– Masked One
To become
a Masked One, you must have a vision. Devise a method for breaking
through into an Otherworld, the more outlandish the better. The basic
roll ought to be POW plus two other characteristics, which might be
POW again (depends on method – straight shamanic trance might be
POWx3, massive doses of Hazia or other drug might be POWx2+CON, lying
in a fire ant nest under the blazing sun with no food or water might
be POW+CONx2, dancing frantically POW+CON+CHA etc.) Failure at this
point results in loss of one point of a stat.
This is
followed by a minor heroquest which will challenge 2d3+1 skills or
stats. This may be entirely spiritual and take place in a trance, or
be partly or wholly physical in which the candidate wanders around
the desert, cave, city streets etc. being assailed by obstacles and
enemies. The participant must also roll for Illumination, and if they
get a critical success in any roll they permanently gain +1% to their
chance.
Failed
rolls:
If ALL
rolls are failed the person becomes insane for 21-POW months, plus
the effect as below.
Seven
fails – gain a (D6) 1-3 Chaos Feature, 4-6 Anti-Chaos feature. The
Red School are fine with chaotic and insane members, sadly the rest
of the world is not so 'Inclusive'. Roll vs POW x 5% or become a
(D10) 1-2 Broo, 3-5 Ogre, 6 Were-creature, 7 Gorp, 8 Strix (a kind of
Lunar Harpy), 9 A hive of chaotic wasps, 10 Something else entirely.
Six fails
– Attacked by a Moon-spirit with an eye to possession. The person
is deemed to have been cursed by the moon and even if they succeeded
a roll they are thrown out of the cult and have until the next full
moon to get away or be slain. All chances of Illumination reset to
0%. If possessed by a moon-spirit they become a very odd NPC with
mental health issues.
Five fails
– Memory loss. Lose 5% or one point in all the skills or stats
challenged. Cannot recall most of the vision. Lose 21-POW points of
intelligence, regained at one per day, if INT becomes zero remain
catatonic until it gets back into positive points.
Four fails
– Lose 1 permanent POW or one runespell or one spirit becomes
unbound and wanders off into the 23 Delayed Realm or lose one sorcery
spell. Lose 21-POW points of intelligence, regained at one per day,
if INT becomes zero remain catatonic until it gets back into positive
points.
Three
fails – Suffer a geas, which if broken results in attack by a
moon-spirit.
Two fails
– Infected by Brain Fever, roll for severity as usual, may be cured
as normal.
One fail –
No effect.
Successful rolls:
Seven
successes – While wearing your mask you increase in stats by 1d6
points, no more than 3 in any one stat. This may include SIZ – the
person physically grows towards god-like stature when wearing the
mask. POW points may also be sacrificed for a re-useable Rune spell
that can only be cast while wearing the mask, including any cult
special from any Lunar cult whether a member of not. Gain 1d6%
towards your chance of Illumination.
Six
successes – The mask acts as a power crystal of the users choice,
but half the strength of the crystal. May only be used while wearing
the mask.
Five
successes – The mask acts as a battle magic matrix for any spell up
to 2d2 points. Any spell may be chosen, the caster does not have to
know it already, and cult special spells may (at the GMs discretion)
be chosen.
Four
successes – Mask adds +1d3x5% to a non-combat skill, but carries a
geas which only affects person while wearing the mask.
Three
successes – Mask adds 5% to one non-combat skill. If fails
outnumber successes Mask detects as magical, but does nothing.
Two
successes – Mask detects as magic, but does nothing. If fails
outnumber successes, no mask vision is gained and person remains a
lay member.
One
success – No effect.
Masks add
1 point of head armour, and may be made so as to give additional
protection if money is spent on their creation. May not be worn with
a closed or full helmet. All add +1 CHA when dealing with fellow
members of the Red School of Masks, the six success version gives +2
CHA, the seven success gives +3 CHA.
The vision
quest may be tried again to get a better mask, but each vision is
different and will challenge different skills. A person may only have
one mask at a time.
Priest/Lord
As yet there are no rune priests or rune lords specifically of the
Red School of Masks, and it is not known whether such a position is
even possible. You would in effect be the priest or lord of your own
personal deity who happens to be yourself. There are supposedly
members who have undertaken difficult quests in the Otherworlds to
enhance the powers of their Masks, and members who have died and been
reborn with the magic powers of their mask as innate special
abilities, but members are vague as to who they actually are.
There are priests of other cults who have undertaken the mask quest
and become initiates and they have senior positions in the Temple of
the Wandering Moon for what it is worth, since trying to organise the
Loonies is like juggling cats in a room full of rocking chairs. Most
notable are:
- Mama Jaga, a Jakaleel Witch, who has some clout with fellow Jakaleel cultists within the school as she is their Coven-Mistress. She sees the School as a good way of increasing the numerical strength of her coven, though the quality of the new recruits often leaves much to be desired.
Mama Jaga's Mask |
- Yoros the Quiet, a minor sorcerer of the Irin School who has been making a bit of a name for himself fighting the nastier manifestations of Chaos in Pavis County with his band of somewhat more sober and sensible Loonies, and thus doing a lot to improve the reputation of the cult and Lunars in general with the Sartarite population. Mama Yaga hates him, a crusading sorcerous prig who thinks he's a tough guy because he beats up on a few snivelling broo. Yoros wants to find and slay Bleb the Talking Filth (see below) but his little band wouldn't make it a mile into the Chaos Marsh, he needs an army.
- Zanzar Wahanzar the Spinning Man – a proper shaman of Waha who devotes himself to continual dancing and who knows the rites of many Praxian great spirits. Spouts blood curdling prophecies at anyone who will listen and repeatedly goes on vision quests to learn more. Other Praxian shamen respect him as an undoubted master of their craft, but few are keen on following his example and trying to tame the spirits of the moon as they have obviously driven him nuts. Too involved in his own efforts to divine the future to be an actual leader of the Loonies, though he puts on some wicked dance, drum and drug shindigs that have helped plenty of lay members have visions to find their own mask.
The Mask of Bleb |
- Bleb the Talking Filth – Bleb was a missionary priest of Etyries called Arikanthus who joined the Loonies as a way of understanding the shamanic mindset and whose first vision quest went badly wrong and turned him into a Gorp. He made it on his second try and now supposedly lives in the Chaos Marshes south of the Block, an amorphous acidic blob who created his own mask by etching a slab of bronze into beautiful androgynous human face stained with multicoloured corrosion. He is utterly mad in all kinds of interesting ways and his broo followers bring captured humans to him to be harangued in unknowable divine languages mixed with Tradetalk expletives, salacious gossip and really obscure and dark prophecies. A couple of Loonies at Moonbroth have met him and bear the physical and mental scars, lucky that Bleb decided to let them loose to spread his disjointed words rather than let his followers fuck and eat them.