This merry band of
madheads appear in Issaries Publications' Sartar Companion, and have
made an incidental appearance in my ongoing Griffin Mountain
campaign. This is what I make of them.
Why they exist
The Empire of the Wryms'
Friends collapsed in spectacular fashion when the dragonewts
assassinated its leading mystics, and then during the extended period
of anarchy that followed the Dragonkill War broke out and there was a
pretty major, if localised, apocalypse in the Dragon Pass region. Who
in their right mind would want to revive the worship of dragons?
People not in their right
mind of course. The coming of the Lunars has been a colossal shock to
the Sartarites; bar a few diehards in the hills they are a defeated
people, in awe of the sheer size, wealth, and sophistication of the
invading Empire. Most have become bitter and resentful, but the
Servants of the Almighty Dragons know just enough history to realise
that once the hobnailed sandal was on the other foot – Dragon Pass
was the metropolitan centre of a great empire and Dara Happa in the
Lunar heartlands the conquered province with a puppet on the throne.
Once the people of Dragon Pass embrace their past and revive the
worship of the Almighty Dragons, the foreign scumbags will be
massacred and Sartar will be a glorious Empire once more!
In many ways the Servants
of the Almighty Dragons are like a cargo cult. Being from an
impoverished culture a bare couple of steps above subsistence level,
only able to sustain a few tiny market towns they have no real idea
how a vast state like the Lunar Empire, the Holy Country or the EWF
actually works. By simply aping what they hope are its appearances
and rituals they hope to bring that military and economic power back
into being, and this being Glorantha this method might just
succeed...
What they do
The group meet on holy
days and conduct ceremonies in their headquarters, a rather dull and
anonymous circular stone building in the Scholars' quarter of
Jonstown. In between times they all have conventional jobs around the
city and in the surrounding villages, several are students at the
Lhankor Mhy temple.
Almost no one in 17th
century ST Glorantha has any idea how Wyrmfriendism actually works
(except possibly Forang Forash, and since he was a mere layman of the
religion with little time for mystical windbaggery he knows precious
little. How many ordinary members of the public today could tell you
how computers work in any detail, despite modern civilisation
practically running on them?).
The Servants have taken
the ceremonies of Old Pavis as being the closest thing to the EWF
rituals still extant and try and copy what has been reliably observed
of the dances of the dragonewts. They also have some travellers tales
of what goes on in dragon-obsessed Kralorea and a few translations of
inscriptions found in EWF ruins.
The holy days are
also conjectural. For reasons best known to himself, Van
Varion, the most accomplished
reader of Auld Wyrmish, has decided that certain prime numbers are
key, with blessed days occurring in cycles of three, seven and
seventeen days.
The effects of these
gyrations and exhortations are very variable, mostly they do no more
than annoy the neighbours, but once in a while an actual magical
effect is detected. The group are always trying to encourage actual
dragonewts to come to their ceremonies, but none have yet shown the
slightest interest in any of their activities. Toothless Tobran, the
most adept speaker of Auld Wyrmish and the one with most contact with
the creatures through his trading expeditions, has long since given
up trying to broach the subject with them.
Their robes are pretty accurate though, copied from Forang Forash's robes and from examples in Pavis. They are elaborate, sewn with painted parchment dragon scales and the hats and helmets are gorgeous with plumes and wires, runes and serpent eyes.
Their robes are pretty accurate though, copied from Forang Forash's robes and from examples in Pavis. They are elaborate, sewn with painted parchment dragon scales and the hats and helmets are gorgeous with plumes and wires, runes and serpent eyes.
Many of the group are
trying to become left handed. They will walk around with their right
hands heavily bandaged or in slings, or tied behind their backs,
trying to do everything left handed.
Archaeology and Scholarship
The group sometimes goes on
research trips to EWF sites and does a bit of digging. The sites are
mostly well known and well worked over, but they are always on the
lookout for undisturbed places, which have often been declared off limits by tribal priests and chieftains. They have a stall in the market in the yard outside the Lhankor Mhy Temple where they sell all
kinds of EWF knick-nacks they have dug up (and bit of Kralorean
porcelain and textiles that look the part, and few outright fakes
made by a bronzesmith they know). Garstal Shavetop has first refusal
on anything decent they come across, and they carefully record all
objects before selling them.
The best sites are of course the least accessible, and Van Varion is on the lookout for adventurers to guard the expeditions. He is also wary of letting the nosey parkers from the Irripi Ontor cult know anything about where these secret sites are, and makes a point of trying to sell them the most outrageous fakes so they think he is nothing more than a charlatan. Trouble is a lot of adventurers who have come across this crap may also conclude they are full of it as well.
The best sites are of course the least accessible, and Van Varion is on the lookout for adventurers to guard the expeditions. He is also wary of letting the nosey parkers from the Irripi Ontor cult know anything about where these secret sites are, and makes a point of trying to sell them the most outrageous fakes so they think he is nothing more than a charlatan. Trouble is a lot of adventurers who have come across this crap may also conclude they are full of it as well.
Van Varion and a few other
members are also still apprentices and initiates of Lhankor Mhy and
have free access to the library. This right may be revoked soon
though, a couple of the senior priests feel that they are erring so
close to heresy they may need to be definitively excommunicated,
though Garstal Shavetop defends them.
Membership and Magic
Aspirant
Joining is a doddle, pay
at least 10L a season to the cult and you are in. You get taught the
left handed secret handshake of the cult, can have the Draconic
Aspirant tattoos and get entry to the dances and rituals. You also
get sent off round the streets with a collection box, get called in
to help mind Toothless Tobran's market stall, badgered to pay for
your own set of funky robes and to go on sightseeing trips in
dragonewt country with his caravan (acting as free guards basically).
Skill and spell training
is very ad hoc; essentially the senior members will put on classes
and teach common magics to Aspirants who complain enough and who
threaten to leave the cult and pay their money to a proper temple.
Training in Meditation up to 25% is free, as is Dance, and people
usually get taught the common magic spell Understanding at some
point.
Student of the Draconic Way
Serious members are
expected to dedicate at least 10% of their income to the cult, and
though the leading lights are trying to concoct an exam of the kind
used in the Kralorean civil service or a ritual challenge of the kind
used in some theist cults, promotion is also pretty ad hoc.
Essentials are having Meditation at 40% or above, a literacy skill of
some kind at 40% or above, Lore (History of the EWF) 25% or above and
a couple of other skills at 40%+ if you can persuade the cult they are useful
and relevant.
Students are taught the
key skills of the cult, Meditation, Speak Auld Wyrmish, Read Auld
Wyrmish and the Mysticism (Way of the Almighty Dragons) skill. This
last is the sum total of all the magical knowledge gleaned by the
cult from their mystic exercises so far and it doesn't amount to very
much; the maximum teachable is 10%, and learning the skill as a new
advanced skill under the Legend rules gives you (POW+INT)/10, and the
maximum gain per week training thereafter is a mere 2% - the Servants
do have something mystical going on, but the best of them are merely
vaguely glimpsing a higher reality, and that reality may not in fact
have anything to do with dragons. Spending improvement points on this
skill is only possible if the PC has succeeded in actually pulling
off a mystical effect during an adventure.
Meditation is limited to
50% and Read Auld Wyrmish to 50%, though if you can persuade Garstal
Shavetop or one of the Priests of Pavis to teach you this can be
learned up to 75%. The script is ideographic not phonetic and there
are plenty of signs that are now just squiggles to modern readers,
and probably refer to concepts that mean little to a non mystic.
Learning rate for this skill is halved. Forang Forash isn't much help
– he worked mainly using mindspeech and other magics back in the
day, and though he won't admit it was merely semi literate in his
native tongue.
Speak Auld Wyrmish is
limited to 20% plus the crit ranges of Dance, Sing and Play Musical
Instrument. Various bells and bits of percussion are required, and
gestures enhanced with fans, painted and engraved sticks and face
paint. No one is very good at this anywhere in Glorantha, in Pavis
and Adari they know a few rote phrases and gestures and those may
have become seriously distorted over the years. Toothless Tobran has
had the end of his tongue split in an ordeal/operation peculiar to
Praxian snake shamen to enable him to speak it better, but it doesn't
help much.
The mystical talents
available are -
Augment Oratory, Augment
Persistence, Augment Speak Auld Wyrmish, Magic Sense and Awareness of
Reptiles (see RQ6).
The Servants are well
aware of the amazing abilities of Dragonewts and though they do their
best to stick to walls, change colour, spit venom, grow claws etc,
the meager selection above is all they have managed so far. Some
theorise that since they are all mostly pretty weedy scholar and
merchant types they are not going to get to the super-warrior powers
right away, but someone who is already competent with a sword and
quite athletic might manage it if they could be taught the right
meditative technique. Such Humakti as they have approached have
threatened to cut their goolies off for heresy.
Dragon Disciples
There are only two
Disciples, Van Varion and Toothless Tobran, three if you count Forang
Forash - though he wasn't actually present at the ceremony, didn't
even know about it, and Tobran hasn't worked up the courage to tell
him about their granting of this signal honour just yet.
The two constantly bicker,
but they need each other. Tobran has the money, owns their clubhouse
and actually goes to Tink and Dragonewt country once in a while, Van
Varion has the scholarly knowledge and gravitas and actually knows a
bit of meditation technique.
Adventure Hooks
- Turns out Van Varion is of quite noble birth, and stands to inherit a bit of property out in Torkani country. One of his cousins wouldn't at all mind if someone did him in, him being an embarrassment to the family and all, though taking out a draconic mystic might be a bit tricky if his powers do actually match his rhetoric.
- That's it, the Servants of the Almighty Dragons are out of here, Minaryth Purple has had enough of these twits cluttering up the library, hissing and gibbering and tinkling finger cymbals at each other. The Servants would like someone to steal certain key volumes they no longer have access to from the stacks...
- Toothless Tobran is on his way to Tink on a trading trip and wants guards. He has acquired a bit of dragonewt skin armour and is going to give it to them as a token of respect. Hopefully the inscrutable reptiles will understand that Tobran himself did not make the armour and massacre all concerned - he has every confidence in his ability to speak the lingo though...
- The son/daughter of the PCs clan chief has been studying in Jonstown for a while, and in their last letter home asked for a quite outrageous sum to buy 'some scaley robes and a new hat', then hasn't been in touch at all for over a season. What is going on? Are the rumours that they have fallen in with a strange cult true?
- Garstal Shavetop is worried. The Servants have been awfully quiet about their last digging trip over at the Zoo ruins. Van Varion showed him the usual old bits of pottery, a rusty windchime and the like, but their usual air of conspiracy and otherworldy smugness has been quite extreme of late, and he has divined that they have something special, possibly dangerous, hidden at their temple. Get it, before the bloody idiots rekindle the Dragonkill.
- Burglary in Jonstown is sadly nothing new, but there has been a lot of them lately and the guards have spotted a man going up and down walls like a spider, or one of those sneaky gecko fingered Dragonewt warriors you hear about, scuttling up and down cliffs and scaring the crap of out folk who get too near their cities. Have the Servants cracked a little draconic mystery?
The Heroquest 1 publication Masters of Luck and Death had a page and a half write-up of the Servants, the write-up in Sartar Companion seems to be based on it (from the mention of being organized into scales).
ReplyDeleteThis was intended to be an earlier version of that cult. I took the MLD write up would be the cult as it wil be on the very verge of the Hero Wars, this is for a few years earlier when they were still a bunch of cranks vaguely attached to the Jonstown LM temple.
DeleteIn the game as it played out Van Vorion got eaten by the first real dragon he met and Toothless Tobran was stabbed by Forang Forash in a bar fight in Tink.
Ah, cool! I'll have to compare them and see the differences.
ReplyDelete